Hardware Components
o Programmable Shader engine with a VLIW instruction set
o Command list based DMAs to minimize CPU overhead
o Primitive Rasterizer
o Texture Mapping Unit
o Display Controller (optional)
Image Transformation
o Texture mapping
o Point sampling
o Bilinear filtering
o Blit support
o Rotation any angle
o Mirroring
o Stretch (independently on x and y axis)
o Source and/or destination color keying
o Format conversions on the fly
Blending Support
o Fully Programmable Alpha blending modes (src and dst)
o Source/Destination color keying
Drawing Primitives
o Pixel / Line drawing
o Filled rectangles
o Triangles (Gouraud Shaded)
o Quadrilaterals
Text rendering supports
o Bitmap antialiased (A1 / A2 / A4 / A8 )
o Font Kerning
o Unicode (UTF8)
Color formats
o 32-bit RGBA8888 / BGRA8888 / ABGR8888
o 24-bit RGB
o 16-bit RGBA5551 / RGB565
o 8-bit Α8 / L8 / RGB332
o 4-bit A4 / L4
o 2-bit A2 / L2
o 1-bit A1 / L1
o TSCTM** Read Only
o YUV Read Only
** Think Silicon Compression (proprietary)
For additional information please download the NEMA®|pico XS Product Brief.